Raven's Rest
Tavern - Basic (1)
Housing
Housing - Master (6)
Town Hall
Town Hall - Expert (3)
Merchant Hall
Merchant Hall - Expert (3)
Hunter's Lodge
Hunter's Lodge - Basic (1)
Library
Library - Expert(3)
w/ Athenium
Portal Network
Portal Network
Basic - Level 1 - Granite Falls
Salvage Yard
Scrap Yard - Basic (1)
Nature Preserve
Nature Preserve - Basic (1)
Craft - Flesh Crafting
Craft Flesh Crafting- Basic (1)
Craft - Enchanting
Craft Enchanting - Basic (1)
Town Improvement Rules
Constructing a Building:
All buildings require three components to construct: Stone/Ore, Lumber, and Labor.
To construct a building requires 20 units of Stone/Ore and 20 units of Lumber. Once these materials are available, it will take 20 units of Labor to finish the building. Upon completion, the town will have a basic level version of whichever building is being constructed.
Upgrading a Building:
Upgrading buildings can be done by committing additional resources and labor, with each upgrade step taking an additional factor of the base materials (so level 2 needs 40 Stone/Ore & 40 Lumber, then 40 units of Labor. Level 3 requires 60 of each, etc. Regular materials and craftsmanship will only take buildings so far, though, and in order to upgrade past level 5 the regular materials need additional special master-crafting materials at a rate of 1 per level past 5 (1 for 6, 2 for 7, 3 for 8, 4 for 9). Once a building has reached level nine, it requires regular materials, master crafting materials (x5), and a single Grand Master material.
Acquiring Materials:
Materials can be acquired in a variety of ways listed below:
- Gather Materials – While NPCing, a player can tell the GMs that their character is working in the mine or gathering lumber in the forests. At the conclusion of the NPC time, the character will be awarded 1 unit of the appropriate material per 1 hour of NPC time they contributed to the game (4 hour scheduled shifts will award 5 units).
- Materials may be found during adventures.
- Materials may be purchased from travelling merchants.
- Certain buildings will provide materials.
Providing Labor:
Once the materials have been acquired to begin working on a building, it takes the base labor force to do the building. This can be done in a variety of ways:
- While NPCing at a Sylvaris event, a character with a crafting skill can contribute 1 unit of labor for each hour they NPC (4 hour scheduled shifts will award 5 hours).
- You may spend your IBGA working on a building. This will count as 2 hours of labor towards the completion of the structure.
- Any crafter may spend uses of their crafting skill at a 1:1 ratio towards upgrading a building.
- An individual with Trade may expend levels of Trade towards upgrading a building instead of gathering resources at a 1:1 ratio (1 hour per 1 level)
Crafting Shop: Each Crafting Shop is skill-specific and the perks listed below are for that specific crafting skill; so there are 3 distinct Crafting Shops.
- Basic (Fleshcrafting – Enchanting Achieved): Provides loaner Tools for the re-pop (once per event) and a safe location to craft.
- Expert: Hasten Crafting done in the shop.
- Master: One free use of the crafting skill per PC with that skill per event.
- Grandmaster: One free use of the crafting skill per PC with that skill per re-pop.
Gem Mine – A mine where valuable stones can be unearthed. (Requires an Expert Mine before it can be constructed).
- Basic – Provides one tier one uncut gem to the town fund per event.
- Expert – Provides one tier two uncut gem to the town fund per event.
- Master – Provides three random uncut gems (tier one and two) to the town fund -OR- a 25% chance to get a master level building material per event.
- Grandmaster – Provides three random uncut gems (tier one-four) -OR- a 50% chance to get a master level building material -OR- a 25% chance to get a grandmaster building material, per event.
Herb Garden – A place where harvestable plants are grown and cultivated in a sustainable manner (requires an Expert Druid’s Grove before it can be constructed).
- Basic – Provides one harvestable plant per event (unharvested plants roll over).
- Expert – Provides three harvestable plants per event.
- Master – Provides six harvestable plants per event and provides one high quality acorn to the town fund per 10 players at the event (Max of 3).
- Grandmaster – Provides ten harvestable plants per event and max acorns available increases to 5.
Housing: Impacts re-pops.
- Basic (Achieved): Recover up to three uses of each skill.
- Expert (Achieved): Recover up to six uses of each skill.
- Master (Achieved): Recover up to 10 uses of each skill.
- Grandmaster: Float the re-pop up to two hours in any direction.
Hunters’ Lodge: Impacts the Mist Token Market.
- Basic (Achieved): Mist Token expenditures increase to 750 per event for each PC.
- Expert: Mist Token expenditures increase to 1500 per event for each PC.
- Master: Mist Token expenditures are now unlimited per event for each PC.
- Grandmaster: Mist Tokens can now be used to purchase event-wide effects/bonuses.
Library: Assists with translations, placing spells in spellbooks, teaching recipes/performances, and enhancing research.
- Basic (Achieved): Someone with the Knowledge skill or the Research skill may translate one page of a standard rulebook language into another once per event per PC.
- Expert (Achieved): Using Insert Relic Augment to insert a Spell Copy into a spellbook does not cost any skill uses once per event per PC. With Athenium branch.
- Master: Teaching a recipe or performance takes one less use of skill once per event per PC.
- Grandmaster: Enhances the results of the Basic Research skill (ask a yes/no question), providing a sentence or more (GM discretion) of information once per event per PC.
Marketplace: Provides the ability to buy/sell goods from NPC Camp.
- Basic: PCs may sell up to one item of expert or lower quality for 50% of the standard value once per event.
- Expert: PCs may purchase up to one item of expert or lower quality for 150% of the standard value once per event.
- Master: PCs may sell up to one item of master or lower quality for 50% of the standard value once per event.
- Grandmaster: PCs may purchase up to one item of master or lower quality for 150% of the standard value once per event.
Merchant Hall: Allows the town to summon a Merchant Caravan for the next game (must provide at least one week lead time).
- Basic (Achieved): Call in a Basic Merchant Caravan with specific types of goods (the caravan has approximately 20 uses of goods of basic level). This perk may be used once every 10 events.
- Expert (Achieved): Call in an Expert Merchant Caravan with specific types of goods (the caravan has approximately 50 uses of goods). This perk may be used once every six events.
- Master: Call in a Master Merchant Caravan with specific types of goods (the caravan has approximately 100 uses of goods). This perk may be used once every three events.
- Grandmaster: Call in a Grandmaster Caravan with 150 uses of goods. This perk does not increase the frequency of caravan summoning.
Mine – An ore mine and stone quarry that produces materials for upgrading the town’s buildings.
- Basic (Achieved)– Provides one unit of Stone/Ore to the town fund per event. A gift from Lord Pyden for Bredan’s assistance.
- Expert – When gathering Stone/Ore with NPC time, you gather 25% more stone (rounded down).
- Master – Provides two units of Stone/Ore and one uncut gem to the town fund per event.
- Grandmaster – When gathering Stone/Ore with NPC time, you gather 50% more stone (rounded down).
Nature Preserve (Druids’ Grove) – A group dedicated to the sustainable gathering of lumber and natural resources for the community.
- Basic (Achieved) – Provides 1 unit of Lumber per 10 PCs (max 5) to the town fund each Event
- Expert – When gathering Lumber with NPC time, you gather 25% more Lumber (rounded down).
- Master – Provides two units of Lumber and one basic component to the town fund each event.
- Grandmaster – When gathering lumber with NPC time, you gather 50% more Lumber (rounded down).
Portal Network: Provides rapid transit to major locations in the world of Sylvaris. Portal locations are controlled by the town’s Portal Keeper(s) or Town Council.
- Basic (Granit Falls Achieved): Provides a portal to one specific set location decided upon by the town when established. Utilizing the portal costs one silver to activate and can transport up to 10 people.
- Expert: Adds a second location.
- Master: A portal location can now be changed, but it takes one week of time to realign the portal to the new location (which changes between events).
- Grandmaster: Adds a third location and once per event, with 10 minutes of concentration, the Portal Keeper(s) can realign the portal to a new location.
Salvage Yard – A group of skilled salvagers who will go forth to an area where an adventure took place, gather up any materials left behind, and convert them into useful materials.
- Basic (Achieved) – Provides one unit of Stone/Ore or Lumber to the town fund per event.
- Expert – Provides two units of Stone/Ore or Lumber to the town fund per event.
- Master – Provides three units of Stone/Ore or Lumber to the town fund per event.
- Grandmaster – Provide either three-six units of Stone/Ore or Lumber to the town fund per event, -OR- provides one master level material (this material can be used as the special material needed to upgrade a building past level five).
Tavern: Provides a safe location for PCs to craft, perform, and enjoy meals.
- Basic (Achieved): Provides a safe location for crafting & performances.
- Expert: Provides Basic Food Buff once per re-pop with each meal.
- Master: Provides Expert Food Buff once per re-pop with each meal.
- Grandmaster: Location no longer utilizes a Familiarization spot.
Town Hall: Affects upkeep and the town fund.
- Basic (Achieved): Upkeep is one silver per PC per event.
- Expert: One copper per four PCs is donated to the town fund.
- Master: One copper per two PCs is donated to the town fund.
- Grandmaster: Standard upkeep costs are covered and town fund increases per master level.